Skyrim dev explains that "an arrow to the knee" was never supposed to be a meme - schoolcraftnark1982
Skyrim dev explains that "an arrow to the genu" was never supposed to be a meme

A Skyrim developer has explained to GamesRadar how the halt's ill-famed, permanent meme-spawning "I took an arrow to the knee joint" line came to make up.
Bethesda's enduring action-RPG celebrates its 10th natal day today with the launch of Skyrim: Anniversary Edition, with players set to receive a set of controversial horse cavalry armor for loose. As part of the game's independent pursuance, players will invariably call in a place named Whiterun early doors, where they'll likely strike up a conversation with one of the city guards. If the RNG is right – which it almost always is – he'll suppose: "I used to comprise an adventurer alike you, and then I took an arrow in the knee."
After chatting with us about how its dragons are start out-pizza making, part-screaming kids, Skyrim's sound director Scar Lampert has raised the lid on how the directly famous line-reversed-meme came to be.
"I believe we always rich person leastwise a small handful of unintended memes, owing to the fact that our games are precisely so crowing," says Lampert. "There's so much complexity, and wholly the individual rules that the AI follows, operating theatre the landscape, the sunlight, the movement of the stars, the weather changes – everything is following a very simple set of rules. And then when you put those all together in one world, Weird interactions happen, simple intentions by the designers therein case, to reward the instrumentalist have these unpredictable effects."
Lampert explains that Whiterun's close proximity to the game's protrusive tip means most players visit there early, yet the bulk of players will also have taken in a donjon ravel or two beforehand.
Helium adds: "If the player has gone into a taxonomic group dungeon, they've cleared it out, they've raided the boss pectus at the terminate of it – we're flipping a bit in the background someplace that says, 'player is an explorer', almost like an achievement, leave out you don't see it. With this, the guards now rich person something to respond to."
"It's atomic number 102 different than if you collect a full head-to-toe set of, say, Dwarven Armour and you come back to the same city, the guards will point out thereon too, only that doesn't happen until you've been playing for a eternal time. Just all but everybody does a trifle dungeon run for before they get to Whiterun, it's simply the geography of where these things are on the map. So everyone has this adventure flag live on their character, and they go by this safety WHO says that famous line."
With that, Lampert explains that from a design perspective, the devs would have expected players to discover this line in one case in a while, if at all, but that a perfect storm of the guard's striking accentuat, his sad demeanour, and the fact that so many Let's Players showcased the tune in their playthrough's opening 20 minutes at launch, power saw it get on super famous overnight.
"Alternatively of it being random, everybody hears it. All the time," Lampert continues. "It's a standout line. What you can't predict is fans of the game sending in pictures of a fresh tattoo on the knee of a toon pointer. Or people doing a remix of it. There are, same, 98 percent of other guard lines that if you play decent and progress your skills, you'll hear those too. But this one hits you best."
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Source: https://www.gamesradar.com/skyrim-dev-explains-that-an-arrow-to-the-knee-was-never-supposed-to-be-a-meme/
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